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**FREE*** Visual Studio Dev for Linux
If you feel you can't use VisualGDB, VS2017 does come with an option to code for a target Linux machine, which is fairly easy to use and provides almost all the functionality that VisualGDB does..Also its FREE!! Lets discuss.
Forum Threads Posts Last Post
Getting started
How to set things up and why
5 31 So....what do I do?
07-22-2020, 06:52 PM
by jomoengineer

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Main Forums
Please remember the focus here is on graphic/game programming, not on OS development or hardware specific features
Forum Threads Posts Last Post
Scratchpad Games
Please start here
24 70 What can you do with Open...
04-20-2020, 01:58 AM
by Brian Beuken
Help my code won't work??
If you get errors you don't understand, or your code does not work, the 1st thing to do is CHECK YOUR TYPING but if you still can't locate the error, post the code and error output here and we'll try to help
18 97 Error on running triangle...
07-17-2020, 12:49 PM
by Lawro
OpenGLES2.0 Shaders
Shaders are very cool things but need a lot of discussion, lets talk about them here and post some cool things
8 13 Simple Texture Light
02-20-2020, 01:28 PM
by Brian Beuken
OpenGLES3.1 Shaders
and even more new tricks with OpenGLES3.1
1 3 Nice features of GLES3.1
05-22-2020, 02:16 PM
by Brian Beuken
OpenGLES3.0 Shaders
OpenGLES3.0 brings us a few new tricks, not too many SBC's allow OpenGLES3.0 but if you have it lets play
2 7 More boards are now on th...
06-24-2019, 09:48 AM
by Brian Beuken
OpenGLES3.2 Shaders
The current pinnacle of SBC shaders, lets get a look at the future of shaders
2 9 Finally have a machine
03-12-2019, 11:12 PM
by Brian Beuken
Fundamentals Errata/Questions
Have you found an error or need some help?
27 101 Time for Updates
03-25-2020, 12:00 AM
by Brian Beuken
Raspberry Pi questions
Need help getting your Raspberry to run our projects?
12 55 oooh Dynamic allocation o...
09-21-2020, 04:01 PM
by Brian Beuken
Other SBC's
General chat and help on other SBC's which can be tricky to set up.
41 232 I think I'm getting bette...
09-22-2020, 09:33 PM
by Brian Beuken
General Chat
'sup?
28 103 8GB Raspberry and 64bit.
06-05-2020, 06:57 AM
by jomoengineer
Assets, Tools, Libraries and other useful things
Feel free to link to any assets that you can share with others. Preferably free.
21 62 the Physics of Wheels
05-12-2020, 08:43 PM
by jomoengineer
Using non Windows systems
a few people have mentioned they prefer to use Linux PC's and other means to connect to their targets. I invite you to discuss and explain the set up and usage.
1 9 Using Eclipse (IDE) with ...
01-18-2019, 10:29 PM
by DieSkaarj

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MagPi articles
Need some help with the MagPi articles?
Forum Threads Posts Last Post
General Chat
General chat on the tutorials
17 35 Chapter 12 files?
03-17-2020, 04:20 PM
by Brian Beuken

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Android Development
Its not impossible...but its not going to be quick
Forum Threads Posts Last Post
Getting Android working
2 6 Where to start?
04-26-2019, 06:42 PM
by Brian Beuken

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VisualGDB
Issues or tips with VisualGDB, lets here them
Forum Threads Posts Last Post
General Chat
4 4 Building with a toolchain
08-05-2018, 05:24 PM
by Brian Beuken

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CodeBlocks dev
Not got a PC, so you're using codeblocks
Forum Threads Posts Last Post
Getting started
Using Codeblocks
1 2 How?
06-02-2018, 07:33 PM
by Brian Beuken

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Qt Creator development
Another approach to development on your SBC
Forum Threads Posts Last Post
Getting Started
The hows and whys of using QT Creator
1 5 Cube OpenGL ES 2.0 exampl...
02-20-2019, 06:06 AM
by jomoengineer
General Chat
1 15 testing
02-23-2019, 05:20 PM
by Brian Beuken

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I don't have the book, but I have questions!
Sure why not, we're all one big happy coding family, if you need a bit of help or advice that's game related, and stops your coding on your SBC, ask away. But make sure you check out your board makers forum, the answers are nearly always there.
Forum Threads Posts Last Post
Code Questions
Struggling with C++? Ask away
1 8 Some new tutorials on the...
02-21-2020, 08:38 PM
by Brian Beuken
General Chat
s'up dude, pull up a chair, lets chat
0 0
Never

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