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Things to note
#1
The Raspberry is my favorite goto system for developing a project, its not the fastest, it does not have the best GPU but it is basically totally solid and totally reliable and of course the Raspberrypi.org forums are full of useful and helpful advice that pretty much solves all problems

In game programming terms the only issue I have with it is the keyboard system and the relative lack of GPU power.

Keyboards, I am still working on, usually they are ok, but recent updates mean that my wifi keyboard/mousepad combo isn't being registered as a keyboard any more but if I register it as a mouse it does work??

That's not ideal though I want to be able to have anyone run the games I make so need something more reliable, this is ongoing.

GPU power is the other thing and that is actually great fun to play with because it all boils down to how well you optimize your rendering systems, that creates lots of chances to play and experiment.  I did some work on optimizing in the book, but decided to take it out of the final draft as it was increasing the difficulty curve quite a bit, also its best demonstrated with video and more advanced/complex models and environment than I had available in the book.
So I will discuss optimizing in the main site in the coming months when I add some online tutorials, it will be applicable to most SBC's but for sure the current demo's can all be made quite considerably more efficient.



I can't see there will be a lot of specific questions here that are not covered in the RaspberryPi.org forums but feel free to ask, and I'm sure there will be someone who can answer.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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