Brian Beuken Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
01-08-2019, 10:08 AM (This post was last modified: 01-08-2019, 10:09 AM by Brian Beuken.)
Lessons 10,11 and 12 were unavoidably detained due to issues with compilation on different compilers and OS images, I've been working to fix this and finally have the correct builds in hand, lesson 10 is here, and has been sent to MagPi and should be on the github shortly. But here it is just in case you are urgently waiting for it.
Brian Beuken Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's