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the Physics of Wheels
#1
bit technical and not using any traditional physics engine but this is quite a good talk on the problems and methods of using physics on wheeled objects. This is why I used a hovercraft approach to my race demos.

https://www.youtube.com/watch?v=afi8yK-S...I8ZUzhCAec
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#2
Very cool. I like the Truck Simulator they have on their site.
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