03-18-2018, 02:55 AM
And now we can see ourself putting in some new graphics, we've been doing a lot of techie stuff to set up, but its been needed, trying to visualise things without graphics makes things really hard
But after this we now have Tiles, we have a basic framework to draw those tiles and shaders allowing us to place them in pixel perfect positions.
Its not a very good shader, but we want to avoid anything too complex at the moment, so we can update it with better versions later.
But after this we now have Tiles, we have a basic framework to draw those tiles and shaders allowing us to place them in pixel perfect positions.
Its not a very good shader, but we want to avoid anything too complex at the moment, so we can update it with better versions later.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's