04-20-2018, 03:36 PM
(This post was last modified: 04-20-2018, 11:07 PM by Brian Beuken.)
Got asked if I was going to include OpenVG in any tutorials.
I really don't know, I tinkered with it when it 1st came out but only as far as the usual make a shape kinda demo's, I never saw any point in using it in games.
I'm not too sure if it would add anything to a game framework other than making menu's a bit simpler. I don't even know if it can co-exist with OpenGL render buffers doing their thing
Perhaps others can give some input here. Looking at the Raspberry forums, its a viable concept for 2D and menu systems, but I can't really see what it offers those of us doing 3D?
If it could handle overlays then it might be an interesting way to quickly create text boxes, so its worth an investigation at least.
I do have Jan Newmarch's book Raspberry Pi GPU Audio Video Programming which has a small section on using OpenVG for text rendering, so I might work through that and see what I can do with it.
I really don't know, I tinkered with it when it 1st came out but only as far as the usual make a shape kinda demo's, I never saw any point in using it in games.
I'm not too sure if it would add anything to a game framework other than making menu's a bit simpler. I don't even know if it can co-exist with OpenGL render buffers doing their thing
Perhaps others can give some input here. Looking at the Raspberry forums, its a viable concept for 2D and menu systems, but I can't really see what it offers those of us doing 3D?
If it could handle overlays then it might be an interesting way to quickly create text boxes, so its worth an investigation at least.
I do have Jan Newmarch's book Raspberry Pi GPU Audio Video Programming which has a small section on using OpenVG for text rendering, so I might work through that and see what I can do with it.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's