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So pleased you got it working, its very annoying when libs change, but it is how things work over time. Glad you got the 1st thing up and running, everything else should build on that, but if you get stuck let me know I'll dig out those old files and try them out.
Are you working on a Pi3 or Pi4 becuase again the Pi4 is different
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
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10-01-2020, 06:41 PM
(This post was last modified: 10-01-2020, 06:42 PM by Brian Beuken.)
yes, the sense of achievement is a very strong motivator, keep it up
The Pi4 is a little different but its possible to set it up the same, but indeed better to stick with the 3 until your comfort levels are high enough to attemmpt to use a few different systems.
The changes are annoying and can be a barrier for new coders, but the vast improvement in perfomance is well worth it, I am doing some new demos for the Pi4 to show what it can do.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Posts: 693
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I'll be a while but I'll get to it...
not at all sure whats happening with Vulkan at teh moment, it might be a bit of a leap to expect drivers on the Rpi before they're even fully developed on mainstream boards.. That API is still bedding in.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's