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Asus Tinkerboard
#11
to just update this thread, I found the cause of my flicker, OpenGLES3.0+ is much less forgiving of a large difference between near and far plane in my projection matrix. So I have reduced my far plane considerably when drawing in game models
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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