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Arm donates Vulkan Best Practice for Mobile Developers to The Khronos Group
#1
So, ARM has been working to make Vulkan more accessible to mobile developers and shown their best practices and sample code at GDC 2019 and now they have donate all of this to the Khronos group.   ARM does offer their Arm Mobile Studio free for developers but it is mostly focused on Android.  Here, ARM is focused on Vulkan which is quite interesting.  There was another talk at the last GDC regarding the differences between OpenGL ES and Vulkan and it was stated that Vulkan is best for the newer ARM processors and not so good for the legacy processors which OpenGL ES would perform better. I posted this on another thread.

It seams there is a push for more mobile device development so ARM opening their Vulkan best practices and code with the Khronos group is promising.

https://community.arm.com/developer/tools-software/graphics/b/blog/posts/arm-donates-vulkan-best-practice-for-mobile-developers-to-khronos-1610165794?utm_source=na&utm_medium=email&utm_campaign=2019_client-gaming_mk04-4_na-&utm_term=graphics-newsletter&utm_content=blog&mkt_tok=eyJpIjoiWVRnMU1UUXlNVGRtTm1aaSIsInQiOiJwUkN0MG9hRFdiZjZUMEphOHh5dmJuVkMraXloUFpCTEVMWDRyY1JVTDNxUmFhMmNMOGFsZ1pTMmhYcVZKRVBVNXV0bjNuZlNFbjIzb1FKRVhVWVdNZitQSnduRFU3Zkx5K3k2c1wvckhucDZINDdFaURjdVRMSmZZSGFTVUlvK0cifQ%3D%3D

ARM Vulkan Best Practices
https://community.arm.com/developer/tool...developers


ARM Mobile Studio
https://www.arm.com/products/development...ile-studio
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#2
very cool info
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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