09-20-2019, 02:01 PM
(This post was last modified: 09-20-2019, 02:11 PM by Brian Beuken.)
Thats very cool. I have been more focused on trying to produce a proper ES2.0 render system like broadcom dispmanx, which has not allowed me yet to mess with the too much with OpenGLES3 stuff.. but I did try a few things out when I first got it and on VisualGDB its just a case of pointing to the correct folders to get access to all ES3.x stuff. I did a few instance reneders of a terrain and was very pleased with the results.
I think a new book covering the 4 as a unique board might be worth a try. If only I can find the time.
I've seen a few people running Doom3 on the RPi4 and it is bloody impressive, it shows just how much more powerful this beast is compared to its baby brothers. It has pushed the Raspberry up to the top ranks of performance SBC's whereas before it was a middle of the road unit with great support and reliability but nothing to write home about in terms of perfomance compared to Odroids. I am excited to see the developments that improvements to the drivers will bring over the coming year.
I think a new book covering the 4 as a unique board might be worth a try. If only I can find the time.
I've seen a few people running Doom3 on the RPi4 and it is bloody impressive, it shows just how much more powerful this beast is compared to its baby brothers. It has pushed the Raspberry up to the top ranks of performance SBC's whereas before it was a middle of the road unit with great support and reliability but nothing to write home about in terms of perfomance compared to Odroids. I am excited to see the developments that improvements to the drivers will bring over the coming year.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's