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Is Vulkan the future?
#2
My own pitiful attempts to get Vulkan working have just been frustrating, and at the moment I can't see the real benefit over OpenGL in any flavour. DirectX 12 is also painful stressful to use.

I can't honestly say at this point I know enough to give a valid opinion, but I do hear that it is being adopted more and more in engines, so will take hold soon. But what advantage it has over well written OpenGL  currently escapes me.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Messages In This Thread
Is Vulkan the future? - by jomoengineer - 01-20-2020, 12:04 AM
RE: Is Vulkan the future? - by Brian Beuken - 01-20-2020, 12:21 AM
RE: Is Vulkan the future? - by jomoengineer - 01-20-2020, 02:30 AM
RE: Is Vulkan the future? - by Brian Beuken - 02-02-2020, 03:16 AM
RE: Is Vulkan the future? - by jomoengineer - 02-02-2020, 09:57 PM
RE: Is Vulkan the future? - by web2gamedevconvert - 05-18-2024, 10:38 AM
RE: Is Vulkan the future? - by Brian Beuken - 05-19-2024, 12:15 PM
RE: Is Vulkan the future? - by web2gamedevconvert - 07-01-2024, 04:31 AM
RE: Is Vulkan the future? - by web2gamedevconvert - 07-07-2024, 12:29 PM

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