01-20-2020, 12:21 AM
My own pitiful attempts to get Vulkan working have just been frustrating, and at the moment I can't see the real benefit over OpenGL in any flavour. DirectX 12 is also painful stressful to use.
I can't honestly say at this point I know enough to give a valid opinion, but I do hear that it is being adopted more and more in engines, so will take hold soon. But what advantage it has over well written OpenGL currently escapes me.
I can't honestly say at this point I know enough to give a valid opinion, but I do hear that it is being adopted more and more in engines, so will take hold soon. But what advantage it has over well written OpenGL currently escapes me.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's