02-26-2020, 06:55 PM
(This post was last modified: 02-26-2020, 07:59 PM by Brian Beuken.)
Amazingly, it built and ran my 3dMaze demo...only at 4-5 fps but really quite impressed it had a go at it.. It clearly needs something fixed in its X11/EGL systems but its got potential. Given the low interest it has in user groups though, I doubt it will ever be realised...back in the tub.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's