03-01-2020, 09:23 PM
(03-01-2020, 07:13 PM)jomoengineer Wrote: So, I finally decided to join a game jam but instead of the typical 2 day weekend jam this is a Progressive one that covers about 8 months. Less stress I suppose.
One thing, instead of selecting one of the more popular game engines, GoDot was decided on which I guess is an up and coming one. It does create code in OpenGL ES 2.0 and 3.x so I'm looking to see if I can bounce something to a RasPi or other SBC. However, currently the GoDot folks are looking to move to using Vulkan which will cause an issue for most legacy devices.
I believe there is a raspberry output for Godot, ask them about it, its not on public release but someone I know was tinkering with it.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's