05-28-2020, 11:24 AM
After a bit of a ponder though, I can't quite get my head around why this system exists, it pushes the price up to $75 (85euros) and its hard to see a general use case that would benefit from it.
I tried to ask about this on a facebook group and got shot down for being negative, like the guy in an apple launch asking why does it cost so much....
The general argument is loading more tasks...ok...but even a 2GB system does not come close to filling its memory with its OS and a few apps running... and if you're going to fill 8GB of memory with apps....you can bet your CPU is going to really struggle to process that many things at one time...so things will really start to slow down.
I've not even come close to hitting a memory limit on my 4GB system with dozens of apps running including my own quad core and graphic tests, and yes it does slow down on some of them, depending on their background running status.
So its kinda overkill, apart from a few specialist cases, like servers and maybe deep learning data bases.....
strange...I don't know what the point of this is.
I tried to ask about this on a facebook group and got shot down for being negative, like the guy in an apple launch asking why does it cost so much....
The general argument is loading more tasks...ok...but even a 2GB system does not come close to filling its memory with its OS and a few apps running... and if you're going to fill 8GB of memory with apps....you can bet your CPU is going to really struggle to process that many things at one time...so things will really start to slow down.
I've not even come close to hitting a memory limit on my 4GB system with dozens of apps running including my own quad core and graphic tests, and yes it does slow down on some of them, depending on their background running status.
So its kinda overkill, apart from a few specialist cases, like servers and maybe deep learning data bases.....
strange...I don't know what the point of this is.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's