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Nice graphics for demos
#2
Starting to get the effect textures in now, beginning with the old favourite, emissive
without
[Image: 2020-12-13-182119_1920x1080_scrot.png]
with
[Image: 2020-12-13-182215_1920x1080_scrot.png]

Nice, especially in a big cruisier with engines and windows Big Grin

[Image: 2020-12-13-183411_1920x1080_scrot.png]

and with
[Image: 2020-12-13-183220_1920x1080_scrot.png]

Need to get my lighting maths sorted so I can work on normal maps and specularity, though I think that might end up being a problem for the frame rates, it does start to stress when the fragment shader is doing some work
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Messages In This Thread
Nice graphics for demos - by Brian Beuken - 12-12-2020, 07:18 PM
RE: Nice graphics for demos - by Brian Beuken - 12-13-2020, 05:39 PM
RE: Nice graphics for demos - by Brian Beuken - 12-14-2020, 02:54 PM
RE: Nice graphics for demos - by Brian Beuken - 12-14-2020, 10:46 PM
RE: Nice graphics for demos - by Brian Beuken - 12-15-2020, 09:04 AM
RE: Nice graphics for demos - by Brian Beuken - 12-15-2020, 12:03 PM
RE: Nice graphics for demos - by Brian Beuken - 12-15-2020, 01:03 PM
RE: Nice graphics for demos - by Brian Beuken - 12-16-2020, 11:23 AM
RE: Nice graphics for demos - by Brian Beuken - 12-16-2020, 10:29 PM
RE: Nice graphics for demos - by Brian Beuken - 12-19-2020, 09:13 PM
RE: Nice graphics for demos - by jomoengineer - 12-22-2020, 07:34 AM
RE: Nice graphics for demos - by Brian Beuken - 12-24-2020, 06:52 AM

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