12-13-2020, 05:39 PM
Starting to get the effect textures in now, beginning with the old favourite, emissive
without
with
Nice, especially in a big cruisier with engines and windows
and with
Need to get my lighting maths sorted so I can work on normal maps and specularity, though I think that might end up being a problem for the frame rates, it does start to stress when the fragment shader is doing some work
without
with
Nice, especially in a big cruisier with engines and windows
and with
Need to get my lighting maths sorted so I can work on normal maps and specularity, though I think that might end up being a problem for the frame rates, it does start to stress when the fragment shader is doing some work
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's