12-16-2020, 10:29 PM
(This post was last modified: 12-17-2020, 01:23 PM by Brian Beuken.)
I know I said finally, but since we can't go out due to the Covid Lockdown I've been tinkering with the models I bought from Turbosquid and CGTrader.. I set this project up as a test to see which models were comfortable to process and which give issues... The Pi3 and 4 can actually handle almost all of these, those it can't can have their poly counts cut or used in cut scenes.....
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's