02-19-2021, 02:52 PM
(This post was last modified: 02-19-2021, 02:53 PM by Brian Beuken.)
I finally got a new one, after waiting ages for one supplier to have stock, I gave up when I discovered another has stock.
And I have it up and running though I am a bit confused in some differences in running speed. My 4x game project ran on it fine after setting up the libs and so on, but it clocked in at 45-49 fps..... which is very odd as the Pi4 runing the same code clocked a steady 60fps.
hmmm I need to get both machines running side by side to do a compare, I only have 1 usb c adapter so have to swap. But that is quite unexpected given the 400 has a higher clock speed. I'll review later, right now I am rather busy with my project on the Pi4 trying to get as much done as I can to show students when they start on their version of the same project this coming monday
It is looking nice, but at the moment its a collection of things and ideas, with no real gameplay in place... hoping I can get that in this weekend.
www.patreon.com/brianbeuken
And I have it up and running though I am a bit confused in some differences in running speed. My 4x game project ran on it fine after setting up the libs and so on, but it clocked in at 45-49 fps..... which is very odd as the Pi4 runing the same code clocked a steady 60fps.
hmmm I need to get both machines running side by side to do a compare, I only have 1 usb c adapter so have to swap. But that is quite unexpected given the 400 has a higher clock speed. I'll review later, right now I am rather busy with my project on the Pi4 trying to get as much done as I can to show students when they start on their version of the same project this coming monday
It is looking nice, but at the moment its a collection of things and ideas, with no real gameplay in place... hoping I can get that in this weekend.
www.patreon.com/brianbeuken
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's