05-03-2021, 10:18 AM
(This post was last modified: 05-03-2021, 04:25 PM by Brian Beuken.)
After a reboot, the network download for a fresh build seems a lot faster and it now downloads and builds faster than the Pi400 1m.50s total, thats pretty decent, but it does report a red heat warning, while its doing it so it may be throttling.. I need to see if I can find the throttle settings.
its a promising board, not sure its offering more than the Pi4 but its doing better than some other pi rivals... GLMark2-es2 tests are considerably lower than the TB1... that maybe due to it being a GLES3.2 system, and not fully using its features in the tests but still... hmmmm, thought it would record better... as usual the claimed numbers are fantasy, it returns 233 off screen... far below the claimed 797 stated here
in actual use the TB2 is running most of the content on the Empires project about 2x the speed of the TB1, but a little behind a Pi400. So GLMark2-es2 isn't really as reliable a mark for performance as we hope.
Very interestingly though it is capable of handling 4 channel anti alias on a 1080p screen far far better than the Pi4, it has negiligable impact on frame rates, so despite running noticably slower it can run with smoother graphics.
its a promising board, not sure its offering more than the Pi4 but its doing better than some other pi rivals... GLMark2-es2 tests are considerably lower than the TB1... that maybe due to it being a GLES3.2 system, and not fully using its features in the tests but still... hmmmm, thought it would record better... as usual the claimed numbers are fantasy, it returns 233 off screen... far below the claimed 797 stated here
in actual use the TB2 is running most of the content on the Empires project about 2x the speed of the TB1, but a little behind a Pi400. So GLMark2-es2 isn't really as reliable a mark for performance as we hope.
Very interestingly though it is capable of handling 4 channel anti alias on a 1080p screen far far better than the Pi4, it has negiligable impact on frame rates, so despite running noticably slower it can run with smoother graphics.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's