08-04-2023, 10:58 AM
Im still working on my game
It is taking a while I must admit but doing everything on your own is quite a challenge. I know 60% of what I need to know, so from time to time I have to learn 40% of new things.. which is indeed the challenge.
I recently had to take a deep dive into my code, when I tried to upscale my game from very small local coordinates of only a few hundred units, to a socal system scale with many thousands of units... That created soooo many issues. but you just have to dig into the code and make the chances and watch for things to go wrong.
One of those was movement... with such large distances you need to allow greater speeds to get there, which in turn means you have to home in on your target a bit more effectively and slow down in time (sudden stops are just wrong)...
the last 2 months of 2 have been a mathimatical slog, not my strongest subject but finally making some progress and hopefully getting closer to the gameplay I alsmost had in the small local space... Watch this..ermm space.
It is taking a while I must admit but doing everything on your own is quite a challenge. I know 60% of what I need to know, so from time to time I have to learn 40% of new things.. which is indeed the challenge.
I recently had to take a deep dive into my code, when I tried to upscale my game from very small local coordinates of only a few hundred units, to a socal system scale with many thousands of units... That created soooo many issues. but you just have to dig into the code and make the chances and watch for things to go wrong.
One of those was movement... with such large distances you need to allow greater speeds to get there, which in turn means you have to home in on your target a bit more effectively and slow down in time (sudden stops are just wrong)...
the last 2 months of 2 have been a mathimatical slog, not my strongest subject but finally making some progress and hopefully getting closer to the gameplay I alsmost had in the small local space... Watch this..ermm space.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's