04-23-2018, 09:15 PM
(This post was last modified: 04-23-2018, 09:23 PM by Brian Beuken.)
All hello cube files are up, feel free to tinker with them, especially the textured cube its a good exercise in using UV coordinate, and also in considering the reasons why we need a texture manager, this demo loads a texture for every cube, so if you do too many, it will choke pretty quick.
The shader manager isn't being used yet either but you can make an attempt to set it up and check out some of the available openGL2.0 shaders available here to tinker with.
Next up is the 1st OBJ loaders used to produce a basic space game.From this point the book goes from hard examples to suggested content, some of which will be in the source files but you should be able to add your own concepts here.
The shader manager isn't being used yet either but you can make an attempt to set it up and check out some of the available openGL2.0 shaders available here to tinker with.
Next up is the 1st OBJ loaders used to produce a basic space game.From this point the book goes from hard examples to suggested content, some of which will be in the source files but you should be able to add your own concepts here.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's