04-29-2018, 06:26 PM
(This post was last modified: 04-29-2018, 06:27 PM by Brian Beuken.)
And here I am at last, sorry been busy, lets talk about light and what a difference it can make to your games
The 2 models below are simple examples of a model drawn with a light shader and without, the difference is quite marked.
There are rather a lot of lighting concepts out there and some need a bit more work and effort than others, we'll start with a simple one which can be found in the Model Light demos
The 2 models below are simple examples of a model drawn with a light shader and without, the difference is quite marked.
There are rather a lot of lighting concepts out there and some need a bit more work and effort than others, we'll start with a simple one which can be found in the Model Light demos
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's