06-23-2018, 01:10 PM
Ah the inverted UV's were a lack of glCullFace(GL_BACK);
when setting up a non raspberry
obvious when you see it
when setting up a non raspberry
obvious when you see it
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's