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Odroid C2
#2
Ah the inverted UV's were a lack of glCullFace(GL_BACK);
when setting up a non raspberry

obvious when you see it Big Grin
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Odroid C2 - by Brian Beuken - 06-22-2018, 07:45 PM
RE: Odroid C2 - by Brian Beuken - 06-23-2018, 01:10 PM

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