02-26-2018, 02:06 AM
I soooo want to love the Tinkerboard, I really do, and I suspect I will, but I need to wait just a little bit longer for the software to be just right. But for sure its been improving with each release, its almost at this point usable.
It does have graphics, now (it didn't when it was first released) it does have X11 video GL2.0 and GL3.0 drivers, and therefore it will build the current maze demo, but the GPU does not yet seem to be accelerated, so for the moment at least it chugs like me in a 10m sprint to the donut counter, ie it does the job, but not fast.
It has the potential to be a monster machine with ES3.1 (maybe 3.2) and it does report that 3.1 is possible, so it may be we can play with some 3.1 shaders, but until the acceleration is switched on, its not going to be quite good enough.
Soon though, very soon.
It does have graphics, now (it didn't when it was first released) it does have X11 video GL2.0 and GL3.0 drivers, and therefore it will build the current maze demo, but the GPU does not yet seem to be accelerated, so for the moment at least it chugs like me in a 10m sprint to the donut counter, ie it does the job, but not fast.
It has the potential to be a monster machine with ES3.1 (maybe 3.2) and it does report that 3.1 is possible, so it may be we can play with some 3.1 shaders, but until the acceleration is switched on, its not going to be quite good enough.
Soon though, very soon.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's