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C++ Coding MagPi #72
#1
Time to think about our baddies and the basics of a state system to give them some logic.
Also we're starting to push our systems a bit, what can we do to make it better, delve into the workings of the GPU, thats what?
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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C++ Coding MagPi #72 - by Brian Beuken - 09-25-2018, 09:33 AM

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