03-01-2018, 08:44 AM
BTW, there are not too many books on how to use Bullet Physics, but Chris Dickinsons' Learning Game Physics with Bullet Physics and OpenGL, (Packt Publishing 2013) gives a really excellent intro to most of the concepts needed and how to apply them. Its a small and easy to digest book, which provides good online examples of what Bullet does for you.
Once this is understood it is a lot easier to grasp what is being discussed on the https://pybullet.org/wordpress/ site
Once this is understood it is a lot easier to grasp what is being discussed on the https://pybullet.org/wordpress/ site
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's