10-14-2018, 02:06 PM
(This post was last modified: 10-14-2018, 08:00 PM by Brian Beuken.)
Ok finally got the updates working.
needed to install the dev version of X11 which wasn't installed
sudo apt-get install libx11-dev
Really amazing beast of a machine in terms of processing power, I'm on the fence on GPU though, its running quite slow and has a few glitches, in a window, it may however be bad drivers I'll keep my eyes open. One sure sign of drivers not being up to speed is when you run GLMark2-es2 and the test with and without VBO's give the same result.. A hardware VBO based system should get at least 10-20% increased speed, often much more when done properly. So a same mark means its "probably" emulated. GLXinfo does however say its accelereated, so I dunno... for sure a VBO draw is much faster than a non vbo draw so I remain confused.
Even so this runs 30fps...if thats all done with emulation thats impressive.. When better drivers do come on line though...ouch momma!
I'm going to try a few specific openGL3.2 things and get an idea of what it can do.
needed to install the dev version of X11 which wasn't installed
sudo apt-get install libx11-dev
Really amazing beast of a machine in terms of processing power, I'm on the fence on GPU though, its running quite slow and has a few glitches, in a window, it may however be bad drivers I'll keep my eyes open. One sure sign of drivers not being up to speed is when you run GLMark2-es2 and the test with and without VBO's give the same result.. A hardware VBO based system should get at least 10-20% increased speed, often much more when done properly. So a same mark means its "probably" emulated. GLXinfo does however say its accelereated, so I dunno... for sure a VBO draw is much faster than a non vbo draw so I remain confused.
Even so this runs 30fps...if thats all done with emulation thats impressive.. When better drivers do come on line though...ouch momma!
I'm going to try a few specific openGL3.2 things and get an idea of what it can do.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's