10-29-2018, 03:48 PM
ah the joys of programming on a system with a moving target OS
the size of our GPU shouldn't make a lot of difference, especially on such a simple starting project, not sure about the dtoverlay, those values all can be set using the Raspberyy config util, and I don't ever manually mess with any config txt files.
I would suggest kicking it back to legacy GLES status though as all the work I do is always for GLES2.0 only so it can produce conflcts I've never seen.
the size of our GPU shouldn't make a lot of difference, especially on such a simple starting project, not sure about the dtoverlay, those values all can be set using the Raspberyy config util, and I don't ever manually mess with any config txt files.
I would suggest kicking it back to legacy GLES status though as all the work I do is always for GLES2.0 only so it can produce conflcts I've never seen.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's