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C++ Coding Magpi#66
#6
ah the joys of programming on a system with a moving target OS

the size of our GPU shouldn't make a lot of difference, especially on such a simple starting project, not sure about the dtoverlay, those values all can be set using the Raspberyy config util, and I don't ever manually mess with any config txt files.

I would suggest kicking it back to legacy GLES status though as all the work I do is always for GLES2.0 only so it can produce conflcts I've never seen.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Messages In This Thread
C++ Coding Magpi#66 - by Brian Beuken - 01-26-2018, 04:37 PM
RE: C++ Coding Magpi#66 - by jomoengineer - 10-29-2018, 07:35 AM
RE: C++ Coding Magpi#66 - by Brian Beuken - 10-29-2018, 10:00 AM
RE: C++ Coding Magpi#66 - by Brian Beuken - 10-29-2018, 10:02 AM
RE: C++ Coding Magpi#66 - by jomoengineer - 10-29-2018, 03:41 PM
RE: C++ Coding Magpi#66 - by RobertG - 09-30-2020, 10:31 AM
RE: C++ Coding Magpi#66 - by Brian Beuken - 10-29-2018, 03:48 PM
RE: C++ Coding Magpi#66 - by jomoengineer - 10-30-2018, 06:53 AM
RE: C++ Coding Magpi#66 - by Brian Beuken - 10-30-2018, 08:32 AM
RE: C++ Coding Magpi#66 - by jomoengineer - 10-30-2018, 02:45 PM
RE: C++ Coding Magpi#66 - by Brian Beuken - 09-30-2020, 12:33 PM
RE: C++ Coding Magpi#66 - by RobertG - 10-01-2020, 01:34 PM
RE: C++ Coding Magpi#66 - by Brian Beuken - 10-01-2020, 06:41 PM
RE: C++ Coding Magpi#66 - by jomoengineer - 10-05-2020, 06:03 PM
RE: C++ Coding Magpi#66 - by Brian Beuken - 10-06-2020, 10:56 AM

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