12-20-2018, 06:28 PM
Yeah the Switch is actually quite a beast on its GPU side and it does have compute shaders so the GPU is usable for this kind of heavy maths.
For lesser systems it will run on the CPU only, very few SBC's have compute shaders, so its all based on the ARM, with some SIMD/Neon enhancments, but it can also run multi core, so you can get the raspberry to use a lot of currrently unused power (though it will get hot).
Its also quite a large engine so not sure how will it will fit in an SBC's usually limited memory.
Personally I think its overkill, if you need such precise physics in an app, you shuld be using a much more powerful system.
but its really good to see an industry standard system becoming open source like this.
For lesser systems it will run on the CPU only, very few SBC's have compute shaders, so its all based on the ARM, with some SIMD/Neon enhancments, but it can also run multi core, so you can get the raspberry to use a lot of currrently unused power (though it will get hot).
Its also quite a large engine so not sure how will it will fit in an SBC's usually limited memory.
Personally I think its overkill, if you need such precise physics in an app, you shuld be using a much more powerful system.
but its really good to see an industry standard system becoming open source like this.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's