01-31-2019, 09:43 AM
Adding to this, I now also have a rather lovely NanoPi Neo4, which has the same SoC and therefore also supports GLES3.2 I'm mega busy though so no chance to try out any 3.2 coding just yet but watch this space.
There's a lot of really very nice Rockchip boards coming out, with 3.1 and 3.2 capabilities so I am going to be doing quite a bit of work on 3.1 and 3.2 to update the 2nd edition of the book which will also include more info on optimisation.
There's a lot of really very nice Rockchip boards coming out, with 3.1 and 3.2 capabilities so I am going to be doing quite a bit of work on 3.1 and 3.2 to update the 2nd edition of the book which will also include more info on optimisation.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's