02-12-2019, 09:50 AM
(This post was last modified: 02-12-2019, 10:16 AM by Brian Beuken.)
I've now added a dual config Space Cadet project to the downloads and will try to make several of the updated files dual config, or at least provide a non VisualGDB version.
I've also moved this forum topic up to the top so new readers can see they don't have to fork out any cash to work on their systems.
Also it has to be said with a bit more practice and digging around I have found it to be a more robust system than my initial thoughts. I worked out how to use the Remote target manager, found the concurrent builds settings and how to get it to reference resource directories easily. Though it is still annoying if you have multiple projects on the go as I tend to have. If you are working on 1 project, with one set of source files, and and target, its actually now quite usable after you work out how to set it up. Review the Invaders and Space Cadet dual config demos. More will come in the following weeks.
I've also moved this forum topic up to the top so new readers can see they don't have to fork out any cash to work on their systems.
Also it has to be said with a bit more practice and digging around I have found it to be a more robust system than my initial thoughts. I worked out how to use the Remote target manager, found the concurrent builds settings and how to get it to reference resource directories easily. Though it is still annoying if you have multiple projects on the go as I tend to have. If you are working on 1 project, with one set of source files, and and target, its actually now quite usable after you work out how to set it up. Review the Invaders and Space Cadet dual config demos. More will come in the following weeks.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's