02-23-2019, 12:47 AM
On thing I have noticed and am a bit annoyed with myself, I didn't convert any of my camera positions in to view space before sending them to the shaders....that a doh!
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's