02-24-2019, 08:49 PM
(This post was last modified: 02-24-2019, 09:21 PM by Brian Beuken.)
I tried again with Ubuntu this time as I really want to see if I can get an H6 system up and running as they represent the next generation of low cost CPU's to compete with the RockChips.
After double checking to see if a new Debian was available, it wasn't; I burned an SD with Ubuntu 16.04 and aside from having to manually resize the SD partitions it worked fine
Well its certainly a lot faster than the Debian version for sure, It looks like the quad cores are actually running and it does have GLMark2-es2 on board, but its all emulation I'm afraid. The Mali T720 isn't accessible leaving Mesa to do a lot of emulating and running GLMark2 to a score of....46
Update and upgrade and dist-upgrade followed and a re-test gave us... 44 (29 on screen)
yeah, not going to be usable as a graphic system for a while Armbian is still at core use stage so no graphics.
The H6 has some promise in cheaper systems, with OpenGLES3.1 available, but not for a while and probably not till someone other than OrangePi makes them as they really don't spend much time on their software.
After double checking to see if a new Debian was available, it wasn't; I burned an SD with Ubuntu 16.04 and aside from having to manually resize the SD partitions it worked fine
Well its certainly a lot faster than the Debian version for sure, It looks like the quad cores are actually running and it does have GLMark2-es2 on board, but its all emulation I'm afraid. The Mali T720 isn't accessible leaving Mesa to do a lot of emulating and running GLMark2 to a score of....46
Update and upgrade and dist-upgrade followed and a re-test gave us... 44 (29 on screen)
yeah, not going to be usable as a graphic system for a while Armbian is still at core use stage so no graphics.
The H6 has some promise in cheaper systems, with OpenGLES3.1 available, but not for a while and probably not till someone other than OrangePi makes them as they really don't spend much time on their software.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's