03-13-2019, 09:45 PM
Not quite an error, but it could cause errors, so I've updated the source code to contain the overloaded constructor, you also need to have an overridden update.
Page 88- The code listed does not specifically give an example of the overloaded Objects(char*, MyFiles*); constructor, or the overridden update method in Objects, the constructor hase been added to the InvaderStart source code though, so if you download (as suggested) you will not have a problem. You should provide your own version of the overloaded objects update
Page 88- The code listed does not specifically give an example of the overloaded Objects(char*, MyFiles*); constructor, or the overridden update method in Objects, the constructor hase been added to the InvaderStart source code though, so if you download (as suggested) you will not have a problem. You should provide your own version of the overloaded objects update
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's