03-15-2018, 10:36 PM
(This post was last modified: 03-16-2018, 02:30 AM by Brian Beuken.)
My new 3B+ arrived today, got it set up with a new flash of Raspbian, sudo apt-get the libs
sudo apt-get install libopenal-dev
sudo apt-get install pulseaudio
sudo apt-get install libalut-dev
sudo apt-get install libbullet-dev
sudo apt-get install libogg-dev
And ran all test projects with the main libraries of
bcm_host pthread openal alut BulletCollision BulletSoftBody BulletDynamics LinearMath GLESv2_static EGL_static vchiq_arm vcos khrn_static
This new Rasbian of course does not have the old GLESv2 or EGL libs so don't try to use them any more.
No problems at all, Bullet runs a bit quicker of course, which is nice, graphics are indeed not yet showing any signs of increased performance, the GPU is still running at the old clock speed, the extra 200Mhz gives overall performance a nice boost up until the renderer is used.
sudo apt-get install libopenal-dev
sudo apt-get install pulseaudio
sudo apt-get install libalut-dev
sudo apt-get install libbullet-dev
sudo apt-get install libogg-dev
And ran all test projects with the main libraries of
bcm_host pthread openal alut BulletCollision BulletSoftBody BulletDynamics LinearMath GLESv2_static EGL_static vchiq_arm vcos khrn_static
This new Rasbian of course does not have the old GLESv2 or EGL libs so don't try to use them any more.
No problems at all, Bullet runs a bit quicker of course, which is nice, graphics are indeed not yet showing any signs of increased performance, the GPU is still running at the old clock speed, the extra 200Mhz gives overall performance a nice boost up until the renderer is used.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's