04-14-2019, 03:06 PM
(This post was last modified: 04-14-2019, 03:29 PM by Brian Beuken.)
And back after 3 months, to our old friend the Banana Pi M2 Zero to see what progress on software has taken place.
Last couple of attempts have shown a lot of instability with graphics, but there have been some updates on the Armbian sites, but sadly the graphic performance has not improved, still only showing a pitiful GLMark2 score of 49
Also I wasn't able to get the maze project to run at all, getting an immediate segmentation error before it even went to my code... no clue how to fix things like that. In fairness it did manage to build it pretty fast. But just unable to even get to the main() function so nothing I can really do about that.
Ah well, I decided to try a version of Ubuntu 16.04 LTS which is now available, and it is indeed very nice, though it has the usual annoying ubuntu habit of updating in the back ground when you start it up, meaning you have to wait for it to finish its updates before you can install anything else.(grr)
However, this ubuntu is quite nice, 720p again, glmark2 shows no improvement so I think basically its just maxed out on the ancient Mali400MP2's which really are not great
After an update/upgrade cycle, which really did take a long time as there's a helluva lot to update/upgrade, I left it running while i went to do some chores I'd been putting of until a long update was needed
The system performs really well indeed but.... I can't run the maze demo...grr It compiles them all fine, no issues there but I keep getting the same error as Armbian gave me a segmentation fault related to armhf.so
it tells me this...but google gives no sign of a fix, something about kernal issues....way over my head.
ld-linux-armhf.so.pdb contains the debug information required to find the source for the module ld-linux-armhf.so.3
No clue how to fix this, anyone? It seems to be something to do with GDB but I can't see what I need to set or where to make that work
Last couple of attempts have shown a lot of instability with graphics, but there have been some updates on the Armbian sites, but sadly the graphic performance has not improved, still only showing a pitiful GLMark2 score of 49
Also I wasn't able to get the maze project to run at all, getting an immediate segmentation error before it even went to my code... no clue how to fix things like that. In fairness it did manage to build it pretty fast. But just unable to even get to the main() function so nothing I can really do about that.
Ah well, I decided to try a version of Ubuntu 16.04 LTS which is now available, and it is indeed very nice, though it has the usual annoying ubuntu habit of updating in the back ground when you start it up, meaning you have to wait for it to finish its updates before you can install anything else.(grr)
However, this ubuntu is quite nice, 720p again, glmark2 shows no improvement so I think basically its just maxed out on the ancient Mali400MP2's which really are not great
After an update/upgrade cycle, which really did take a long time as there's a helluva lot to update/upgrade, I left it running while i went to do some chores I'd been putting of until a long update was needed
The system performs really well indeed but.... I can't run the maze demo...grr It compiles them all fine, no issues there but I keep getting the same error as Armbian gave me a segmentation fault related to armhf.so
it tells me this...but google gives no sign of a fix, something about kernal issues....way over my head.
ld-linux-armhf.so.pdb contains the debug information required to find the source for the module ld-linux-armhf.so.3
No clue how to fix this, anyone? It seems to be something to do with GDB but I can't see what I need to set or where to make that work
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's