04-20-2019, 11:41 AM
(This post was last modified: 04-20-2019, 11:48 AM by Brian Beuken.)
Hi Keejelo
yes of course, its on the main website and can be found here
http://www.scratchpadgames.net/DownLoad.html
some of the code is being reviewed and updated, and sadly some is taking longer to fix than others due to pressures of work, but if you need anything listed in the book, just ping me I'll fix it asap.
I would caution you on using this code as the basis of an engine, its very simple code, which is unoptimised and the design is limited to simple object base mainloop projects. Its intended as a jumping off point, so that you can review working code and then consider ways to make it better. It won't work at all well for a general engine.
Hopefully once you get through it all you will start to see these flaws and think of ways to overcome them.
yes of course, its on the main website and can be found here
http://www.scratchpadgames.net/DownLoad.html
some of the code is being reviewed and updated, and sadly some is taking longer to fix than others due to pressures of work, but if you need anything listed in the book, just ping me I'll fix it asap.
I would caution you on using this code as the basis of an engine, its very simple code, which is unoptimised and the design is limited to simple object base mainloop projects. Its intended as a jumping off point, so that you can review working code and then consider ways to make it better. It won't work at all well for a general engine.
Hopefully once you get through it all you will start to see these flaws and think of ways to overcome them.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's