04-22-2019, 02:57 PM
(04-22-2019, 10:56 AM)keejelo Wrote: I've got some code that I've developed over time (simple thing really), and I'm just interested in seeing your code and reading the book and other books, to maybe get ideas on how to do stuff. Right now I'm trying to figure out if OOP is really the best for games or if some component system is better, or a mix of both, but that's another story.
OOP has been a part of game development for a very long time, so it is nothing new. However, since C++ is technically not an OPP programming language, using C++ does not mean you are developing in an OOP environment. With Java and perhaps C# you certainly are. You can code in OPP with C++ of course though. If you look under the hood of something like Unity you'll see a ton of this.
But, the concepts that are used in Brian's book are quite relevant in today's game dev.