06-04-2019, 11:56 PM
hmm very curious, if I try to run from VisualGDB I get no XWindow
but if I run it from a terminal on the jetson...thar she blows...no idea of framerate due to lack of debugger..but very fast and smooth as you might expect, thugh still a little judder on turns with lots of models...more likley thats CPU bound though as the code is not optimised at all.
This appears to be a VisualGDB issue so I've contacted Sysprogs and will see what they can tell me
but if I run it from a terminal on the jetson...thar she blows...no idea of framerate due to lack of debugger..but very fast and smooth as you might expect, thugh still a little judder on turns with lots of models...more likley thats CPU bound though as the code is not optimised at all.
This appears to be a VisualGDB issue so I've contacted Sysprogs and will see what they can tell me
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's