06-05-2019, 09:32 AM
(This post was last modified: 06-05-2019, 10:30 AM by Brian Beuken.)
bits?
I just use my standard (and needing a bit of a revamp) 3D made demo which pushes obj, md2 and physics sysytems. Most SBC's even the lowly NanoPi M1's can run it, from 30fps up.. a good system should comfortably manage 60fps.
Its a very exciting machine, and will be great to demonstrate the advantages of transferring processing to the GPU, with 128 cores as opposed to the usual 2-4, (6 on an XU4) it just leaves everything else behind. While still having a fairly standard low power (but high for an SBC) ARM CPU.
Exciting machine....but need to work out this odd XDisplay issue, thats stopping things...going to build hello triangle for standard linux (I only have raspberry versions of the simpler files) and see what happens.
I just use my standard (and needing a bit of a revamp) 3D made demo which pushes obj, md2 and physics sysytems. Most SBC's even the lowly NanoPi M1's can run it, from 30fps up.. a good system should comfortably manage 60fps.
Its a very exciting machine, and will be great to demonstrate the advantages of transferring processing to the GPU, with 128 cores as opposed to the usual 2-4, (6 on an XU4) it just leaves everything else behind. While still having a fairly standard low power (but high for an SBC) ARM CPU.
Exciting machine....but need to work out this odd XDisplay issue, thats stopping things...going to build hello triangle for standard linux (I only have raspberry versions of the simpler files) and see what happens.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's