06-05-2019, 10:27 AM
(This post was last modified: 06-05-2019, 01:59 PM by Brian Beuken.)
Yeah I can confirm all the OpenGLES3.0 book examples compile and run on the target using Cmake (I had to install cmake) which is nice, it shows indeed that its fully compliant, I just need to get some of them working from my PC using VisualGDB or VS4Linux and put it through its paces.
Very busy now for a few days, so am going to have to put it away (awww) and come back to it this weekend.
Sysprogs are adamant its not a VisualGDB issue, though I have my doubts, but will need a day to play with it and have too many other things on just now.
Very busy now for a few days, so am going to have to put it away (awww) and come back to it this weekend.
Sysprogs are adamant its not a VisualGDB issue, though I have my doubts, but will need a day to play with it and have too many other things on just now.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's