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Great OpenGL tuts
#2
Something else I stumbled upon today, when I was googling for some help with tessellation in CPU rather than GPU!

There was a site called GameTutorials.com which I used to use a lot when I was learning OpenGL wayyyy back when.
Sadly its gone, I don't know why, It was run by a chap called Ben Humphrey , aka DigiBen and I can't find any trace of him now, I hope he's ok.
I discovered all the tutorial code, which itself explained much of what it was doing was stored on github at
https://github.com/gametutorials/tutorials

Now its fair to say these are very old lessons, some even OpenGL 1.0 and the DirectX lessons will be hard to get working, but there's so much good content here that its well worth downloading and trying out a few things to see if it makes sense to you, I got most of the OpenGL tuts to run fine on my PC, but I can't be 100% certain you'll have as much luck, but feel free to try things out.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Great OpenGL tuts - by Brian Beuken - 08-03-2018, 03:23 PM
RE: Great OpenGL tuts - by Brian Beuken - 02-24-2019, 03:40 AM

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