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Optimizations
#4
Why am I doing shader setups and renders on a per model basis?

Yes indeed....why am I Big Grin


For those who still don't get it, that's a HUUUGE clue to some potentially impressive optimization options.

Still need a hint? Remember the less you communicate with the GPU at run time the better, but there's no harm in spending time during a game init setting important (slow) things up.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Messages In This Thread
Optimizations - by Brian Beuken - 02-20-2018, 10:59 AM
RE: Optimizations - by Brian Beuken - 04-14-2018, 04:55 PM
RE: Optimizations - by Brian Beuken - 04-21-2018, 02:57 AM
RE: Optimizations - by Brian Beuken - 04-25-2018, 02:22 PM

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