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Assimp
#4
Finding this to be a pretty amazing system, though it does struggle with some formats which contain extra data in the models, like section names and animation concepts. MD2 for example only loads 1 set of vertices... But as a basic load and see system its working fine in the new framework, and hopefully if I can get the FBX animations working we can use that instead of MD.
But loading data into usable content for at least 1 draw is up and running
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Assimp - by Brian Beuken - 11-09-2018, 12:47 PM
RE: Assimp - by Brian Beuken - 02-14-2020, 12:50 PM
RE: Assimp - by Brian Beuken - 02-14-2020, 10:42 PM
RE: Assimp - by Brian Beuken - 12-01-2020, 01:29 AM

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