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Chapter 7 Assets
#12
Well that in a sense is the main aim of the book, getting people interested in game development and using their computers for more than just media systems.

I'm very impressed you got it running from Qt Creator, perhaps you could post a small tutorial on how to do that?
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Messages In This Thread
Chapter 7 Assets - by GSalvato - 01-31-2019, 05:25 PM
RE: Chapter 7 Assets - by Brian Beuken - 01-31-2019, 06:58 PM
RE: Chapter 7 Assets - by GSalvato - 01-31-2019, 07:23 PM
RE: Chapter 7 Assets - by Brian Beuken - 01-31-2019, 11:01 PM
RE: Chapter 7 Assets - by Brian Beuken - 02-01-2019, 09:08 AM
RE: Chapter 7 Assets - by Brian Beuken - 02-01-2019, 09:11 AM
RE: Chapter 7 Assets - by GSalvato - 02-01-2019, 09:24 AM
RE: Chapter 7 Assets - by GSalvato - 02-01-2019, 10:32 AM
RE: Chapter 7 Assets - by Brian Beuken - 02-01-2019, 10:36 AM
RE: Chapter 7 Assets - by Brian Beuken - 02-17-2019, 02:36 PM
RE: Chapter 7 Assets - by GSalvato - 02-17-2019, 03:04 PM
RE: Chapter 7 Assets - by Brian Beuken - 02-17-2019, 03:58 PM
RE: Chapter 7 Assets - by GSalvato - 02-18-2019, 08:38 AM
RE: Chapter 7 Assets - by Brian Beuken - 02-18-2019, 09:18 AM
RE: Chapter 7 Assets - by GSalvato - 02-18-2019, 07:42 PM
RE: Chapter 7 Assets - by Brian Beuken - 02-18-2019, 08:22 PM
RE: Chapter 7 Assets - by Brian Beuken - 02-18-2019, 08:28 PM

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