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Nice features of GLES3.1
#3
I was trying out some compute shaders on my Pi4 and stumbled on this post on the Rpi forums
https://www.raspberrypi.org/forums/viewt...8&t=271863

which is a bit of a bummer, it doesn't stop computer shaders from working it just limits what they can read and write.
It appears to be a mostly MESA driver issue, but since almost all our sbc's (exclusing Jetson) use MESA its pretty much universal... hopefully it will get resolved and we can really open up our compute shaders.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Nice features of GLES3.1 - by Brian Beuken - 02-04-2019, 12:13 PM
RE: Nice features of GLES3.1 - by jomoengineer - 02-09-2019, 07:41 PM
RE: Nice features of GLES3.1 - by Brian Beuken - 05-22-2020, 02:16 PM

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