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GLMark2 Scores
#10
Interesting points, I have a Pi4, NanoPi Neo4 and a Jetson set up for OpenGLES3.0 tests
Im just doing my standard hello cubes with 2 unoptimised cubes.

And The Pi4B runs things pretty well but only at 1024x768 res, if I go full res it drops to 30fps, can't seem to locate the bottleneck as it should be quite happy, might be an X11 issue.
The Neo4 can run full res at 60fps, but not much more, it may be sync locked to EGL though I did set it to off, it had no effect.
The Jetson, full res at 60fps all day long, and when I take the sync off it ran at 380fps Big Grin full res .... beast.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Messages In This Thread
GLMark2 Scores - by Brian Beuken - 12-01-2019, 03:56 PM
RE: GLMark2 Scores - by Brian Beuken - 12-14-2019, 08:26 PM
RE: GLMark2 Scores - by jomoengineer - 01-19-2020, 05:53 AM
RE: GLMark2 Scores - by Brian Beuken - 01-19-2020, 11:23 AM
RE: GLMark2 Scores - by jomoengineer - 01-19-2020, 11:21 PM
RE: GLMark2 Scores - by Brian Beuken - 01-20-2020, 12:22 AM
RE: GLMark2 Scores - by jomoengineer - 01-20-2020, 02:08 AM
RE: GLMark2 Scores - by Brian Beuken - 01-20-2020, 09:30 AM
RE: GLMark2 Scores - by Brian Beuken - 02-01-2020, 04:55 PM
RE: GLMark2 Scores - by Brian Beuken - 11-18-2020, 02:24 PM

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