Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
error running first example (chapter 3 triangle)
#11
Hi DieSkaarj

nice to see you here.

Ok well the 1st and most obvious thing is that you have an error on line 6 of your vertex shader, its as simple as that, it might be a missing ; on line 5, or a spelling error/upper lower case mistake on line 6 itself but for sure thats an error, which stops the shaders compiling and prevents you moving forward

can you double check? if you can't see it feel free to zip up the code and send it to me I'll check it out.

I've never used Geany but VisualGDB is actually using g++ so as long as you are using the right include paths it should work ok, if a little slow.

where is it finding this int32_t success = 0; line?
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



Reply


Messages In This Thread
RE: error running first example (chapter 3 triangle) - by Brian Beuken - 06-07-2018, 07:26 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)