09-08-2019, 02:38 PM
A long time ago in a galaxy far away, about 10 years ago, some of my University collegues and I put together a basic introduction to C++ for games, and it was hosted on a few game dev sites.
Over time though they started to show their age and slipped down the search rankings. Despite saying every year we would update them, and make sure students were pointed to them, we just never got round to it.
But they have finally been updated, and will soon be hosted on my collegue Jeremiah van Oostens website at 3Dgep.com, where hopefully we can maintain and expand them, just as soon as my OCD co-writers can stop tinkering with it.
If you want to learn C++ on your PC, and make some basic but functional content that can build into games (not unlike the methods I use for the 2D content in my book) feel free to check it out.
If you are a slightly more advanced coder, Jeremiah site is an amazing resource for you to enhance your 3D graphic knowledge and get into some very (I do mean very) complex content.. But theres some beginner/intermediate stuff there too.
Over time though they started to show their age and slipped down the search rankings. Despite saying every year we would update them, and make sure students were pointed to them, we just never got round to it.
But they have finally been updated, and will soon be hosted on my collegue Jeremiah van Oostens website at 3Dgep.com, where hopefully we can maintain and expand them, just as soon as my OCD co-writers can stop tinkering with it.
If you want to learn C++ on your PC, and make some basic but functional content that can build into games (not unlike the methods I use for the 2D content in my book) feel free to check it out.
If you are a slightly more advanced coder, Jeremiah site is an amazing resource for you to enhance your 3D graphic knowledge and get into some very (I do mean very) complex content.. But theres some beginner/intermediate stuff there too.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's