06-07-2018, 07:26 PM
(This post was last modified: 06-07-2018, 07:35 PM by Brian Beuken.)
Hi DieSkaarj
nice to see you here.
Ok well the 1st and most obvious thing is that you have an error on line 6 of your vertex shader, its as simple as that, it might be a missing ; on line 5, or a spelling error/upper lower case mistake on line 6 itself but for sure thats an error, which stops the shaders compiling and prevents you moving forward
can you double check? if you can't see it feel free to zip up the code and send it to me I'll check it out.
I've never used Geany but VisualGDB is actually using g++ so as long as you are using the right include paths it should work ok, if a little slow.
where is it finding this int32_t success = 0; line?
nice to see you here.
Ok well the 1st and most obvious thing is that you have an error on line 6 of your vertex shader, its as simple as that, it might be a missing ; on line 5, or a spelling error/upper lower case mistake on line 6 itself but for sure thats an error, which stops the shaders compiling and prevents you moving forward
can you double check? if you can't see it feel free to zip up the code and send it to me I'll check it out.
I've never used Geany but VisualGDB is actually using g++ so as long as you are using the right include paths it should work ok, if a little slow.
where is it finding this int32_t success = 0; line?
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's