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XU4
#9
And it runs all my demo's lighting fast....which actually is a bit of an issue, it does not sync to the EGL frame swap, whcih is normally done with this command

EGLBoolean test = eglSwapInterval(display, 1); // 1 to lock speed to 60fps (assuming we are able to maintain it), 0 for immediate swap (may cause tearing) which will indicate actual frame rate
// on xu4 this seems to have no effect

but like the comment says, the XU4 isn't having any of it.. so my demos run at 150-200 fps.... its cool to see them run so fast, but its not quite what I want, I would have to add a delta time wait to ensure a usable frame rate, but only for the XU4. I've posted on their forums to see if there's a fix.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Messages In This Thread
XU4 - by Brian Beuken - 06-22-2018, 07:05 PM
RE: XU4 - by Brian Beuken - 06-23-2018, 01:17 PM
RE: XU4 - by Brian Beuken - 07-23-2018, 11:36 AM
RE: XU4 - by Brian Beuken - 09-23-2018, 05:33 PM
RE: XU4 - by Brian Beuken - 10-14-2018, 12:52 PM
RE: XU4 - by jomoengineer - 12-13-2019, 07:18 PM
RE: XU4 - by Brian Beuken - 12-13-2019, 09:55 PM
RE: XU4 - by Brian Beuken - 12-13-2019, 11:10 PM
RE: XU4 - by Brian Beuken - 12-14-2019, 12:17 AM
RE: XU4 - by jomoengineer - 05-12-2020, 08:59 PM
RE: XU4 - by Brian Beuken - 05-13-2020, 07:05 AM

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